The VR-AR Virtual Reality/Augmented Reality Application Production training is part of the "D-CLIC train yourself in digital with the OIF" program organized by the OIF (the International Organization of La Francophonie). This training is based on an active method and a very agile learning process that allows learners to master the tools and methods to realize an immersive and interactive experience-based application for virtual reality headsets using the Unreal Engine(UE4) real-time engine.
This course is intended for young people between 18 and 35 years of age graduating from the following disciplines: IT, multimedia, infographics, audiovisual, architecture, engineering, design, marketing
The lexicon of Virtual Reality augmented reality, and 360°
· The hardware essential to Virtual Reality
· VR and AR use case studies (education, health, culture, industry, entrepreneurship, HR)
· VR/AR production pipeline (technology, scripting, graphic content production, software engineering, cost, distribution and market access...)
· The hardware essential to VR (The different VR headsets, The different mobile headsets, the autonomous headsets)
· From storyboard to experience (how to build a VR project? Design methodology of a project in Virtual Reality, ...)
· Virtual Reality Project Using Unreal Engine 4.26
- Get familiar with the Unreal Engine4 (UE4) interface
- Create and Set up a VR project
- Integration of 3D assets and management of 3D model exports (3DSMAX, Blender, Maya) for UE4, materials, and light management
- Understand the fundamentals of graphic programming via BluePrint
- UI/UX Management
- Project export management
- Test the project and repeat it to improve the experience