The objective of this course is to master the BluePrints programming of the Unreal Engine4 engine in order to be able to produce scripts for any interactive 3D project: Game, VR, AR, ARCHVIZ, Design,...
Introduction to the UE4 Real-Time Engine
Gameplay Scripting
Level Design
Content Pipelines
AI Development
Optimization and Debugging
User Interfaces
Introduction to C++ Programming
Distribution and deployment