GAME DEVELOPMENT | NET-INFO
GAME DEVELOPMENT

GAME DEVELOPMENT

Objectives :

The Video Game Development training enables the learner to acquire the artistic and technical skills to design and create a 3D video game with a storyline and gameplay.

At the end of this training cycle, the learner is required to produce a video game prototype before a panel of professionals.

 

 

Prerequisites :

Coding knowledge is preferred but not required.

 

Certificates:

  • At the end of the training, the trainee will receive 
    • -1 NET-INFO Certificats

    • Softwares:

    • - 3DSMAX 

    • -UNREAL ENGINE 5

Training program

Module 1: VIDEO GAME CULTURE AND PROJECT MANAGEMENT

This module will allow the learner to:

  1. Have a good knowledge of the video game market
  2. Understand production challenges and implement a teamwork methodology
  3. Master localization, testing and constraints imposed by manufacturers
  4. Be able to put in place permanent monitoring of new technologies

 

Module 2: DEVELOPMENT ARCHITECTURE AND ENVIRONMENT

This module will allow the learner to:

  1. Know how to set up the hardware, software and network infrastructure for the smooth running of the project
  2. Be able to analyze and select a game engine based on target, and project constraints
  3. Understand the use of code commitment and version management tools
  4. Be able to implement a debug tracking tool
  5. Understand the challenges and constraints of multi-platform development

 

Module 3: GRAPHICS BASES

This module will allow the learner to:

  1. Gain an artistic vision to be able to communicate well with other members of the team and set up data structures adapted to the needs of the production
  2. Master the basics of 3dsmax software

 

                   Module 4: USING THE UNREAL ENGINE

This module will allow the learner to:

  1. Understand the philosophy of engine operation and get familiar with its interface
  2. Manipulate key engine features
  3. Master Scripting based on Unreal Blueprints
  4. Understanding the link between C++ and Blue Print

 

             Module 5: UNREAL ENGINE: SCENE MANAGEMENT

This module will allow the learner to:

  1. Understand the constraints of importing a 3D scene
  2. Master the basics of Camera Integration & Management
  3. Understand the basics of light management
  4. Embed special effects and sound
  5. Manage interactive 3D objects

 

Module 6: UNREAL ENGINE: PLAYER AND NON-PLAYER CHARACTER MANAGEMENT (NPC)

This module will allow the student to:

  1. Import and integrate player characters
  2. Manage animations and interactions
  3. Manage Character Physics (jump etc...)
  4. Manage IAs and non-player character settings
  5. Integrate NPC

 

Module 7: MENUS, OPTIONS, HUD, SCORING,

This module will:

  1. Design a video game menu
  2. Create HUD / UI

 

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